Hi, I'm Phil.

Welcome to my site.

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Backend Developer, focusing on infrastructure and eco-system development.

Social

More about me

I am heavily into my technology, and love to spend time digging through all the new languages and frameworks that continue to surface. I've dipped my toes into a great many parts of the tech industry, even going as far to immerse myself in the art of dissassembly and reverse enginerering.

I spend a lot of my time doing my many-many-many hobby projects, Freelancer: Aftermath being the biggest focus. In addition, I enjoy running a lot of my own services of a Raspberry Pi, or through a always-online Virtual Private Server.


Skills

  • C#
  • C/C++
  • JavaScript/TypeScript
  • X86 Assembly
  • Python
  • Go
  • ASP.Net (C#)
  • Entity Framework (C#)
  • CMake, MSVC (C/C++)
  • Blazor (C#)
  • React (TS)
  • ReactPhysics3D (C++)

Some of my best projects

Freelancer: Aftermath

My pride and joy, Freelancer: Aftermath is a total overhaul and modernisation for the 2003 space-shooter game, Freelancer.
I've been lead dev since its inception, way back in 2019.

Learn more
Ignition - Game Manager

Ignition is a utility for Windows & Linux, written using C# and Blazor, that serves as a game updater and launcher for Freelancer: Aftermath.

Afterlife

Afterlife is a web interface for interacting with the Freelancer: Aftermath server, but moreover, it is a connection between the game and server.